using namespace std;
using ll = long long;
using ii = pair<int, int>;
using vi = vector<int>;
template <typename T, int N, int M>
struct Matrix
{
using allocator_type = array<array<T, M>, N>;
using self = Matrix<T, N, M>;
allocator_type A;
template <int R>
Matrix<T, N, R> operator*(const Matrix<T, M, R> &B) const
{
Matrix<T, N, R> C;
for (int i = 0; i < N; ++i)
fill(begin(C[i]), end(C[i]), 0);
for (int i = 0; i < N; ++i)
for (int j = 0; j < R; ++j)
for (int k = 0; k < M; ++k)
C[i][j] += A[i][k] * B[k][j];
return C;
}
Matrix<T, N, M> operator+(const Matrix<T, N, M> &B)
{
Matrix<T, N, M> C;
for (int i = 0; i < N; ++i)
for (int j = 0; j < M; ++j)
C[i][j] = A[i][j] + B[i][j];
}
template <typename V>
Matrix<T, N, M> pow(V x) const
{
return *this;
}
array<T, M> &operator[](int i)
{
assert(0 <= i and i < N);
return A[i];
}
const array<T, M> &operator[](int i) const
{
assert(0 <= i and i < N);
return A[i];
}
Matrix<T, N, M> &operator=(array<array<T, N>, M> B)
{
A = B;
return *this;
}
};
int main(void)
{
ios::sync_with_stdio(false), cin.tie(NULL);
int n;
cin >> n;
vector<Matrix<ll, 3, 1>> X(n);
for (auto &x : X)
cin >> x[0][0] >> x[1][0], x[2][0] = 1;
int m;
cin >> m;
vector<Matrix<ll, 3, 3>> A(m + 1);
A[0] = {{{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}}};
for (int i = 1; i <= m; ++i)
{
int type;
cin >> type;
A[i] = [](int type) -> Matrix<ll, 3, 3> {
int p;
switch (type)
{
case 1:
return {{{{0, 1, 0}, {-1, 0, 0}, {0, 0, 1}}}};
case 2:
return {{{{0, -1, 0}, {1, 0, 0}, {0, 0, 1}}}};
case 3:
cin >> p;
return {{{{-1, 0, 2 * p}, {0, 1, 0}, {0, 0, 1}}}};
case 4:
cin >> p;
return {{{{1, 0, 0}, {0, -1, 2 * p}, {0, 0, 1}}}};
default:
return {};
}
}(type)*A[i - 1];
}
int q;
cin >> q;
while (q--)
{
int a, b;
cin >> a >> b, b--;
auto ans = A[a] * X[b];
cout << ans[0][0] << " " << ans[1][0] << endl;
}
return 0;
}